Nintendo Makes Comeback in Video Industry With the Wii

I kind of felt like Nintendo had gotten off the track. But Nintendo makes comeback in video industry with the Wii game. While Sony and Microsoft were demonstrating fabulous graphic capabilities, Nintendo didn’t seem to think that clear graphics were important. I don’t like to see scrambled figures, mind you that this doesn’t happen very often but it has. This is a clear cut problem from the PlayStation 3 and Xbox 360.

It seems to me that Nintendo got away from what they were doing with the N64 and GameCube. Nintendo went to a television remote control looking device to play their games with. Sony PS3 and Microsoft Xbox 360 stuck with what was working for them. That was a controller with push buttons, control sticks and directional pads.

I felt the choices that Nintendo made could have doomed them. People were not used to anything other than the push buttons, joy sticks and buttons that made the figures go in different directions. But Nintendo stuck to their guns and proved the gaming industry wrong. The TV remote looking device was a hit. The Nintendo Wii is this generations best selling home console. You would have figured that when Nintendo went against all odds that they would have went by the way side. This strange looking game succeeded in the only area it needed to succeed in, it is a blast to play. You can get your sweetheart out there and have a great time and really not have to spend any money. You can save money from going to the movies or things like that. It can just be her or her and the kids and really have a wonderful evening.

Nintendo Wii has all sorts of games. Wii has bowling, golfing, tennis, table tennis archery and even frisbee. Myself, I like the Tiger Woods golf game. The reason being is you can make the shots either fade or draw depending on how you twist your wrist. Nintendo recently brought out the Wii MotionPlus. The MotionPlus is out with Wii sports resort game package. I believe the cost of owning a Wii game console is somewhere around the $200 mark. The games will run you between $20 and $50. So you see owning a video game console is not cheap. It will touch your pocket book just a tad. Definitely Nintendo makes comeback in the video industry with the Wii.

Original Article by Alan Peirano

Entertainment and the Fashion Industry

The entertainment industry and the fashion world have been interlinked for hundreds, if not thousands of years. However, what probably started as getting dressed up for the theater has evolved into intertwined fortunes in which entertainment drives fashion, and fashion drives entertainment. Television shows, cinema and music aren’t just outlets for creativity anymore, they have become outlets for fashion to such an extent that fashion, in some cases, has become the driving force behind the “creativity” of entertainment.

Obviously, one of the big stepping-stones in the evolution of this semi-symbiotic relationship was the advent of the star. Stepping out on the red carpet at award ceremonies, theater opening nights and film premiers in the latest couture dresses and tailor made designer suits meant that stars from all areas of the entertainment industry have become conduits for the delivery of the latest fashions to the mass media.

It would be a significant oversight to assume that this implies that stars and their latter day less than saints, celebrities, are merely manikins and models for the highest bidding design house, although this is partly the case. The reality is that the relationship is much more complex than this, depending on the star’s or celebrity’s relative worth. A-list stars and free-spirited celebrities might be in a position to choose their own fashion, directly influencing what is popular in high street stores and fashion catwalks.

Now, more so than ever before, stars and celebrities from the entertainment world are even going so far as to design their own clothing ranges, having an even more direct influence on fashion. Singers and actresses alike have their own clothing ranges, but less obvious areas like rap and rock music have also succumbed to the temptation of fashion design. Both 50 Cent and Liam Gallagher have clothing collections for sale at the moments and while they may not necessarily be all that good, they are obviously having some influence on the clothing choices of consumers.

However, fashion and entertainment have gone even further than talent interconnection, they have moved increasingly towards content interaction. America’s Next Top Model, for example, is pretty much a direct collaboration between the television and fashion worlds to deliver entertainment-based content. The program makes would be fashion models stars and celebrities and the process of modeling into entertainment.

Another type of example of content interaction can be seen in Sex and the City, in which the characters’ love, devotion and work for the fashion industry is one of the main focal points for the series and film plots. The stars of the show and now movies have become synonymous with the fashion world, promoting their own particular fashion tastes as well as acting as endorsements for interest in the fashion world in general. Plenty of other shows and films have followed suit with this interconnection, including Ugly Betty and The Devil Wears Prada, which was originally a book.

Even the lives of famous figures from the fashion industry are being used as inspiration for creative content like films, books and television shows. The life of Coco Chanel, for example, has now been transformed into a number of major motion pictures, including two starring Amélie’s Audrey Tautou.

While the entertainment world and the fashion industry remain two separate entities in themselves, with many spreading disciplines, they have definitely become more and more aligned, interconnected and interdependent. How this relationship will evolve over time is hard to tell with such a huge interrelation already in place, but one thing is for sure, they are forever bound to each other through ties of fortune, mutual respect and shared interest.

Original Article by Gerard Harris

Prospects of US Music Gear Industry

When we talk about the music gear industry, we mean the businesses and organizations that record, produce, publish, distribute, and market recorded music. The music publishers, recording industry, and the record production companies have a great impact in molding the US music gear industry.

The growing music industry in the US has enhanced the growth of music gear industry in many ways. There are a number of establishments engaged in the retail sales of musical gear. As the music industry grows hand in hand with technology the demand for their products also grows. The total market share of these musical instruments is about 69% of the overall marketplace.

With the changing trends in the music industry with regard to new genre music that requires techno sound, computer software is made use of to facilitate playback, recording, composition, storage and performance. There are a number of online communities of composers, performers, teachers and manufacturers who have an interest in making or supporting music making with computers.

The growth in the music gear industry has brought about the sequencer software, which is the widely used form of software in music technology. This device allows you to record audio MIDI musical sequences.

The music gear commonly found in a recording studio includes the mixing console, Multitrack recorder, microphones and the reference monitors which are loudspeakers with a flat frequency response. And in recent years these equipments include Digital Audio Workstation, music workstation and outboard effects such as compressors, reverbs and equalizers.

Musicians and composers all along had a desire to integrate stereos, turntables, recording equipments, MIDI keyboards and even electric guitars with computers. The music gear industry soon witnessed a serious computer-based composition with the Atari ST, Amiga and Mac computer systems. Technologists continue to seek more integrated, easier to use and higher performance tools for audio creation tasks. Many current Digital Audio Workstations even support integration with video streams allowing full production.

There is a great development in every sphere of the music gear industry. The developments of new versions of music gear are on the rise as competition is also high. Specialized manufacturers are coming up with new improved versions of music gear.

Some of the latest equipments in the music gear industry are described in the following paragraphs.

The multi track recorder is ideal for a high-quality digital recording studio, with amazing Zoom MRS-802BCD Digital Multitrack Recording Studio with CD burner. It offers eight mono tracks, a discrete stereo track for its drum machine, great zoom effects, and full mixing, editing and CD burning capabilities.

The best selling studio mixer is the Phonic MU802 8-input Compact Audio Mixer. This mixer is known as the box that rocks in the music gear industry as it is designed for both studio and live performances. The Soundcraft Gigrac 1000 studio mixer lets you fine-tune your sound with 1000 watts of power, digital quality effects and a 7-band equalizer for each channel.

Another equipment in the music gear industry that has made a lot of difference in audio recording is the high quality studio monitor. One of the best selling products now is the Samson Resolv 65 Studio Monitor and Fostex PMO 5.5 inch Active Studio Reference Monitor, ideal for remote and small project studios.

Here, we have seen the latest and the top quality equipments that can produce optimum output. This may cost a little more but it is economical. Buying the latest product will save you from all the hassles of upgrading your recording system every now and then. These developments have tremendous impact on the quality of the performane.

Original Article by Victor Epand